Designing for Dialogue: Meaningful Connections for a Flourishing Workplace,
Online
15 January 2025
More information
Serendipity and Storytelling - Key factors for Designing Great Workplaces,
Online
15 January 2025
More information
CoreNet Global UK Chapter Predictions and Resolutions 2025,
London
23 January 2025
More information
BCO East Anglia Talk & Tour: The Optic,
Cambridge
28 January 2025
More information
BCO North Seminar: Commercial Office Outlook 2025,
Leeds
29 January 2025
More information
BCO North Talk & Tour: Pilgrim’s Quarter,
Newcastle
30 January 2025
More information
Stockholm Design Week,
Stockholm
03 February 2025
More information
Wellbeing at Work Summit Middle East 2025,
Riyadh, Cairo and Dubai
04 February 2025
More information
May 6, 2013
Office design goes to the movies. Part 9: BladeRunner
by Mark Eltringham • Comment, Workplace design
[embedplusvideo height=”146″ width=”210″ standard=”https://www.youtube.com/v/yWPyRSURYFQ?fs=1″ vars=”ytid=yWPyRSURYFQ&width=210&height=146&start=&stop=132&rs=w&hd=0&autoplay=0&react=1&chapters=¬es=” id=”ep3143″ /]
Ridley Scott was one of the pioneers of a film aesthetic that mashes the past with the future, the grime and the gleam. It was a pioneering idea at the time but it’s familiar now. We now accept that the future looks a lot like the past and that goes for the office design in this scene. BladeRunner is also a film about dreams. The dreamy setting here is a telling contrast to the dirt and sleaze in the City below and the scene in the office in which Deckard (Harrison Ford) interviews the classic femme fatale Rachel (Sean Young) also supports the unresolved notion that Deckard may be a replicant himself. Clearly the workplace smoking ban had been repealed by this time, but then where would a femme fatale be without a cigarette? Even if she is an android.