March 30, 2015
Gamification remains a mystery to employees and unused by many firms
Although it’s currently one of the most talked about workplace ideas, gamification remains a mystery to many workers and even HR professionals keen on the idea are probably not doing much about it. Those are two of the findings of a report from consultancy Penna based on interviews with 2,000 HR directors and employees. The study set out to explore how well senior HR professionals understood gamification, its uses and their perception of the barriers to adoption. Researchers also asked employees about their level of ‘everyday engagement’ with gamification and whether they recognise it as a concept. Over half (52 percent) of HR directors claim to be ‘massively interested’ in the idea although 44 percent also agreed that their organisation was ‘not at all interested’. Remarkably the survey also found that 89 percent of employees don’t even know what it is.
April 8, 2015
Managing the Millennials should be no different to the other generations
by Emma Parry • Comment, Flexible working, Technology, Wellbeing, Workplace
There is much debate about the way the group known as Millennials should be treated. Millennials, those born between the early 1980s and the early 2000s, are viewed as different to my peers, Generation X (those born in the 60s and 70s), and certainly vastly different in outlook to the post-war Baby Boomers and the pre-war Veterans. A stereotypical view is that these newbies are highly ambitious and want everything ‘now’, for example, regular pay rises and instant promotion without putting in the work. Yet I believe that Millennials should not be viewed as a distinct group and what we are in fact seeing are long-term changes as a result of trends in society and the workplace. So while employers may recognise the particular needs of Millennials it is these long-term changes they should really be addressing.
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