To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behaviour or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
The technical storage or access that is used exclusively for statistical purposes.
The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
April 8, 2022
The Metaverse in the workplace: Meta’s wobble may affect how we use emerging technologies
by Neal Riley • Comment, Technology
There has been much talk over the past two years of the adoption of hybrid working for elephant-in-the-room reasons and it is now the case that the practice is being widely adopted by many organisations. Knocking at our office doors now is the next big talking point in terms of technology: the Metaverse. There has been much speculation recently on how this collective, virtual open space, which incorporates environments including those in which to shop, learn, be entertained and, of course, work, will evolve. It has been described as the ‘next chapter of the Internet’ and is created by the convergence of virtually enhanced physical and digital reality. More →