December 10, 2015
Australia needs to do more to tackle the problems of mental health at work 0
One in five Australians suffer from a mental health disorder and employers need to do more to tackle the related issues. That is the central claim made in a new OECD report called Mental Health and Work: Australia. The study claims that mental health issues cost the Australian economy AUD 28.6 billion per year, equivalent to 2.2 percent of GDP. Adding indirect costs, such as productivity loss or sickness absence, nearly doubles that amount. The report is the ninth in a series of reports looking at how education, health, social and labour market policy challenges identified in a 2012 report called Sick on the Job? Myths and Realities about Mental Health and Work are being tackled in OECD countries. The report suggest that while Australia’s recent mental health reform is an important and helpful development, the country ‘needs to do more to help people with mild to moderate mental health issues at and into work’.
October 12, 2015
How workplace design is more closely reflecting how we actually work 0
by Adrian Campbell • Comment, Flexible working, Workplace design
In years gone by, a ‘one size fits all’ approach to office design might have been the norm, but as the decades have progressed, so too have the options available to businesses designing ‘homes from home’ for their office-based workforces. As new interpretations of the office environment proliferated, so the open plan model came to into being and eventually evolved into the default office design model. This initially brought greater variety than ever before but, ultimately, a one size fits all mentality in workplace design ultimately prevailed – every worker was expected to work in certain ways, utilising the equipment and furniture supplied and designed for them. From inception through to occupancy, the average new office involves a six-year period of design and construction involving varying teams of people discussing the best and most attractive solution for the actual end user.
More →