March 30, 2015
Gamification remains a mystery to employees and unused by many firms
Although it’s currently one of the most talked about workplace ideas, gamification remains a mystery to many workers and even HR professionals keen on the idea are probably not doing much about it. Those are two of the findings of a report from consultancy Penna based on interviews with 2,000 HR directors and employees. The study set out to explore how well senior HR professionals understood gamification, its uses and their perception of the barriers to adoption. Researchers also asked employees about their level of ‘everyday engagement’ with gamification and whether they recognise it as a concept. Over half (52 percent) of HR directors claim to be ‘massively interested’ in the idea although 44 percent also agreed that their organisation was ‘not at all interested’. Remarkably the survey also found that 89 percent of employees don’t even know what it is.
February 24, 2015
Design Museum Awards: the buildings may be accessible, but the language isn’t
by Simon Heath • Architecture, Comment, Workplace design
One of the fundamental challenges when asked to offer a critique of something is that you may find that you actually like a great deal of what you are presented with. And this is precisely the challenge offered up by the shortlist for The Designs of the Year awards, organised annually by London’s Design Museum to honour work “that promotes or delivers change, enables access, extends design practice or captures the spirit of the year”. It would be churlish indeed to take issue with projects that seek to address the provision of education in deprived areas; remove pollutants from the air and from the oceans; advance technological solutions to help people with impaired sight or mobility and improve sanitation to eliminate the diarrhoea which kills approximately 1.8 million people annually, primarily children under the age of 5.
More →