August 10, 2016
Poor tech and long meetings remain key sources of workplace misery 0
Badly run and overrunning meetings remain amongst the main sources of workplace conflict and unhappiness, according to a study of 1,000 US employees from workplace software provider Eventboard. The main sources of this conflict appears to be the number of meetings that overrun and poor technology, claims the report. More than half (56 percent) of frontline employees spend 1-2 hours in meetings daily and three-quarters (75 percent) of senior and mid-management level employees spend 3-4 hours in meetings daily. The report also highlights the inadequate provision of workplace technology even though the tools people use are seen as essential for their happiness and productivity. More than half of respondents claim they have to supplement the technology they are given by their employer with their own devices, even though technology can be twice as important as other perks in terms of making people happy and productive.
August 2, 2016
What Anaïs Nin can teach us about the way we design and use workplaces
by Mark Eltringham • Comment, Facilities management, Workplace design
Although the author and feminist icon Anaïs Nin was born and raised in France by Cuban parents, she is most commonly seen as an American literary figure. Like many of the mid 20th Century’s most pioneering writers and thinkers on social and gender issues, her fame appears to have slowly eroded, perhaps because much of what she wrote about at the time was for the time. She documented much of her life in diaries and letters and so we know a great deal about her as a person, including how much she loved New York while remaining open minded about its deficiencies. In a 1934 letter to her then lover Henry Miller, she laid out her thoughts on the city, and especially its physicality. One of the most eternally resonant aspects of her description is the idea that it is what a person brings to a place that makes it come alive. Culture eats design for breakfast. The stage setting is meaningless without the play and the players.
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